[Glossary](/glossary.md)/[Statistics](/glossary/category/statistics.md)

# Win rateWR

The share of battles a player has won, the one statistic that measures outcomes rather than personal output.

Also known as winrate, WR, win ratio.

Win rate is wins divided by [battles](/glossary/battles.md). Draws count as neither, so on most accounts they are a rounding error. It is the only common statistic that is about the result of the battle rather than what one player did in it, which is why it resists inflation: damage can be farmed, a win cannot.

In [random battles](/glossary/random-battles.md) a player controls one of fifteen vehicles, so the number moves slowly. Around 48 to 50 percent is the middle of the population, above 52 is good, above 56 is rare, and the very best solo accounts sit in the low 60s. [Platooning](/glossary/platoon.md) lifts it, because three coordinated players decide more battles than one.

It needs volume to mean anything. Over a few hundred battles the noise is wider than the gap between an average and a strong player, so a lifetime win rate over thousands of battles says more than a recent one.

## Related terms

[BattlesThe number of battles on an account or a vehicle, and the sample size every other statistic has to be read against.](/glossary/battles.md)[WN8A community performance rating that scores a player against the damage, kills, spotting and base defence expected of the vehicles they actually play, with a win rate term on top.](/glossary/wn8.md)[PlatoonTwo or three players queuing together and placed on the same team, coordinating by voice rather than by map ping.](/glossary/platoon.md)[Recent statsA rating computed over a recent window of battles only, so it reflects how a player performs now rather than over their whole history.](/glossary/recent-stats.md)

[Every World of Tanks term](/glossary.md)

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