[Glossary](/glossary.md)/[Slang](/glossary/category/slang.md)

# Three-marking

Playing a vehicle deliberately to reach the third Mark of Excellence, which requires sustaining top-five-percent combined damage on it.

Also known as 3 marking, marking a tank, 3 marks.

A three-mark run is a project. The moving average behind [marks](/glossary/marks-of-excellence.md) rewards consistency over spikes, so a [session](/glossary/session.md) of good [battles](/glossary/battles.md) moves the percentage a little and a session of bad ones takes it back.

It changes how the vehicle is played: damage and assistance are maximised over everything else, including, notoriously, the outcome of the battle, since marks do not care whether the team won.

## Related terms

[Marks of ExcellenceThe one, two or three marks painted on a vehicle's barrel, awarded for sustaining combined damage in the top 65, 85 or 95 percent of everyone playing that vehicle on the server.](/glossary/marks-of-excellence.md)[Combined damageDamage dealt plus assistance credited, the figure Marks of Excellence are measured on.](/glossary/combined-damage.md)[CarryWinning a battle that the team was losing, through one player's damage and decisions.](/glossary/carry.md)[FarmingAccumulating damage from a safe position, which raises personal statistics without necessarily helping the team win.](/glossary/farming.md)

[Every World of Tanks term](/glossary.md)

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