[Glossary](/glossary.md)/[Battle modes](/glossary/category/modes.md)

# Team damageTK

Damage dealt to an ally, which is reflected back onto the shooter and escalates to a blocked account if it keeps happening.

Also known as friendly fire, team kill, TK, teamkill.

Friendly fire is enabled, and the game handles it automatically: the damage is applied to the ally, an equivalent amount is applied to whoever fired, and repeated offences turn the shooter blue, then restrict their account.

Most of it is accidental, a [shell](/glossary/shell.md) into an ally who pulled forward mid-reload. [Ramming](/glossary/ramming.md) an ally counts too, which is why pushing someone out of a firing position is a bad idea.

## Related terms

[RammingDeliberately colliding with another vehicle, where damage scales with mass and closing speed and both sides take some.](/glossary/ramming.md)[Hit pointsA vehicle's health pool, which cannot be restored in battle and is therefore a resource to be spent rather than a buffer to be refilled.](/glossary/hit-points.md)[Random BattlesThe main queue: fifteen against fifteen, teams assembled by the matchmaker, on a rotating pool of maps.](/glossary/random-battles.md)

[Every World of Tanks term](/glossary.md)

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