[Glossary](/glossary.md)/[Armor](/glossary/category/armor.md)

# Stun

The temporary debuff an artillery hit leaves behind, degrading reload, aim time, traverse and view range for several seconds.

Also known as stunned, artillery stun.

A stun costs far more than the damage that came with it. For its duration the vehicle [reloads](/glossary/reload.md) slower, aims slower, turns slower and sees less, which in a corner fight is the difference between winning the exchange and losing it.

It stacks in duration rather than in strength, so being hit again while stunned extends it. A [first aid kit](/glossary/consumable.md) clears it, a [spall liner](/glossary/spall-liner.md) shortens it, and staying out of open ground avoids it.

## Related terms

[ArtilleryThe indirect fire class, firing high explosive from an overhead view at targets it cannot see directly.](/glossary/artillery.md)[Spall LinerThe equipment that reduces high explosive damage, stun duration, crew injuries and ramming damage.](/glossary/spall-liner.md)[ConsumableA single-use item carried into battle: repair kits, first aid kits, fire extinguishers and the food that boosts the whole crew.](/glossary/consumable.md)[High explosiveA shell that explodes on contact, dealing reduced damage through armor it cannot penetrate and splashing everything nearby.](/glossary/high-explosive.md)

[Every World of Tanks term](/glossary.md)

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