[Glossary](/glossary.md)/[Battle modes](/glossary/category/modes.md)

# Standard Battle

The default objective: each team has its own base, and wins by capturing the other's or destroying every enemy vehicle.

Also known as two bases.

Standard is the objective most maps default to. Two bases, one per team, fifteen minutes, and two routes to a win. Most [battles](/glossary/battles.md) end in destruction rather than capture, and the base mainly matters as a threat that forces a team to come back and defend.

Spawns are fixed per team, which is what makes each map's [flanks](/glossary/flanking.md) and [ridges](/glossary/ridge-line.md) predictable, and what map knowledge is really about.

## See it on the site

[Every map](/maps.md)

## Related terms

[EncounterA single neutral base in the middle of the map, which either team can capture.](/glossary/encounter.md)[AssaultOne team attacks a single base, the other defends it, on a shorter clock.](/glossary/assault.md)[Base captureSitting in the enemy base circle to accumulate capture points, where taking damage resets your own contribution.](/glossary/base-capture.md)[Random BattlesThe main queue: fifteen against fifteen, teams assembled by the matchmaker, on a rotating pool of maps.](/glossary/random-battles.md)

[Every World of Tanks term](/glossary.md)

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## Indexes

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