[Glossary](/glossary.md)/[Gunnery](/glossary/category/gunnery.md)

# Splash

The blast area of a high explosive shell, which damages everything within it whether or not the shell penetrated.

Also known as splash radius, blast radius, area damage.

[High explosive](/glossary/high-explosive.md) [shells](/glossary/shell.md) and [artillery](/glossary/artillery.md) rounds carry a blast radius. Damage falls off from the point of impact outward and is reduced by whatever [armor](/glossary/armor-thickness.md) stands between the blast and the vehicle, so a near miss deals a fraction of the shell's [alpha](/glossary/alpha-damage.md).

Splash is what makes artillery useful against a target hiding behind a rock and what lets a large high explosive shell strip [modules](/glossary/module.md) from a vehicle it could never penetrate directly.

## Related terms

[High explosiveA shell that explodes on contact, dealing reduced damage through armor it cannot penetrate and splashing everything nearby.](/glossary/high-explosive.md)[ArtilleryThe indirect fire class, firing high explosive from an overhead view at targets it cannot see directly.](/glossary/artillery.md)[Module damageThe separate damage value a shell applies to modules and crew members, which is what decides whether a hit tracks, breaks or wounds.](/glossary/module-damage.md)

[Every World of Tanks term](/glossary.md)

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