[Glossary](/glossary.md)/[Gunnery](/glossary/category/gunnery.md)

# Sniper mode

The zoomed view down the gun sight, as opposed to the third-person arcade view the game starts in.

Also known as sniper view, arcade mode, zoom.

Arcade view sits behind and above the vehicle and is what most driving is done in. Sniper mode looks through the gun itself at several levels of zoom, which is the only way to aim at a [weak spot](/glossary/weak-spot.md) at range.

The catch is tunnel vision: in sniper mode a player sees nothing but the target, which is how a [scout](/glossary/light-tank.md) gets flanked while lining up a shot. Experienced players spend as little time zoomed in as the shot requires.

## Related terms

[Aiming circleThe circle drawn around the crosshair showing where the next shell can land.](/glossary/aiming-circle.md)[Weak spotA part of a vehicle noticeably thinner than the armor around it, where a gun that cannot defeat the front can still get through.](/glossary/weak-spot.md)[Auto-aimThe lock that keeps the gun pointed at a target's centre of mass while both vehicles move.](/glossary/auto-aim.md)[MinimapThe overhead map in the corner of the screen, which shows spotted enemies, last known positions and where the team actually is.](/glossary/minimap.md)

[Every World of Tanks term](/glossary.md)

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