[Glossary](/glossary.md)/[Crew](/glossary/category/crew.md)

# Sixth Sense

The commander perk that lights a bulb a few seconds after the vehicle has been spotted, the single most valuable ability in the game.

Also known as 6th sense, lightbulb, commander's sixth sense.

Sixth Sense tells a player the one thing the interface otherwise hides: that the enemy can see them. The indicator appears a short delay after the [spot](/glossary/spotting.md) begins, and from that moment the player knows a [shell](/glossary/shell.md) may already be on its way.

It changes every decision. A [scout](/glossary/light-tank.md) knows to move, a heavy knows to angle, a [tank destroyer](/glossary/tank-destroyer.md) knows its [bush](/glossary/bush.md) has been found. Playing without it is playing blind, which is why it is trained first on nearly every [commander](/glossary/crew-role.md) in the game.

## Related terms

[Crew skillAn ability trained past 100 percent proficiency, which either improves gradually as it is learned or activates all at once when complete.](/glossary/crew-skill.md)[SpottingMaking an enemy vehicle visible to your whole team, which is what turns a position into a target.](/glossary/spotting.md)[CamouflageA vehicle's concealment value, which shortens the distance at which it can be spotted.](/glossary/camouflage.md)[Crew roleThe job a crew member holds, each one governing a different set of the vehicle's numbers.](/glossary/crew-role.md)

[Every World of Tanks term](/glossary.md)

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