[Glossary](/glossary.md)/[Tactics](/glossary/category/tactics.md)

# Sidescraping

Hiding the front behind a corner and presenting the side at a sharp angle, so shells bounce off armor they would otherwise penetrate.

Also known as side scraping, sidescrape.

Backed against a corner with the hull turned roughly 70 to 80 degrees away, a vehicle shows its side plate at an angle steep enough to [ricochet](/glossary/ricochet.md) almost anything, while the front stays hidden behind the building.

It suits vehicles with strong [turret](/glossary/turret.md) [armor](/glossary/armor-thickness.md) and rear-mounted turrets, since the turret can face the enemy while the hull stays angled. It fails against [artillery](/glossary/artillery.md), against [high explosive](/glossary/high-explosive.md), against anything that can [overmatch](/glossary/overmatch.md) the side, and against a second opponent from another direction.

The [tracks](/glossary/tracks.md) help: they absorb hits like [spaced armor](/glossary/spaced-armor.md), so a shot into the running gear is a shot wasted.

## Related terms

[AnglingTurning a vehicle so incoming shells meet its plates at an angle, multiplying effective armor without changing a single stat.](/glossary/angling.md)[RicochetA shell deflecting off a plate without any penetration check, which happens beyond 70 degrees for most shells and 85 for HEAT.](/glossary/ricochet.md)[TracksThe running gear, which immobilises the vehicle when broken and absorbs shells like spaced armor when intact.](/glossary/tracks.md)[Damage blockedPotential damage that hit the player's armor and failed to penetrate, the ledger entry for playing a heavily armored vehicle well.](/glossary/damage-blocked.md)[OvermatchThe rule that a shell with a caliber at least three times a plate's thickness cannot ricochet off it, no matter the angle.](/glossary/overmatch.md)

[Every World of Tanks term](/glossary.md)

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