[Glossary](/glossary.md)/[Economy](/glossary/category/economy.md)

# Service cost

The credits deducted after a battle for repairing damage taken and replacing ammunition and consumables spent.

Also known as repair cost, post-battle costs.

The bill is drawn from the battle: repairs scale with the damage the vehicle took, [ammunition](/glossary/shell.md) with what was fired, and premium shells and [consumables](/glossary/consumable.md) are the expensive part of both.

This is what makes a fought battle cost more than a quiet one, and why the profitability of a vehicle is measured net of service rather than by the [credits](/glossary/credits.md) it earned.

## Related terms

[CreditsThe main currency, earned every battle and spent on vehicles, modules, ammunition, repairs and equipment.](/glossary/credits.md)[Premium ammunitionThe higher-penetration round available on nearly every gun, bought with credits and named after the days when it cost gold.](/glossary/premium-ammo.md)[ConsumableA single-use item carried into battle: repair kits, first aid kits, fire extinguishers and the food that boosts the whole crew.](/glossary/consumable.md)[TierA vehicle's rank from I to X, which sets its power level, its battle tier spread and everything about its economy.](/glossary/tier.md)

[Every World of Tanks term](/glossary.md)

## Navigation

- [unicum.gg](/index.md)
- [Discord](https://discord.gg/Hqbfb8YPbU)
- [GitHub](https://github.com/unicum-gg/unicum.gg)

## Indexes

- [llms.txt](/llms.txt): the API, the MCP server and the other machine-readable surfaces.
- [llms-full.txt](/llms-full.txt): the same, with every endpoint's parameters inline.
- [sitemap.md](/sitemap.md): every section of the site, down to the individual pages.