[Glossary](/glossary.md)/[Gunnery](/glossary/category/gunnery.md)

# Reload

The time between one shot and the next being ready, or for a magazine gun the time to refill the whole magazine.

Also known as reload time, loading time.

Reload is the clock every gunnery decision runs on. It sets [DPM](/glossary/dpm.md), it sets how long a vehicle is exposed after firing, and it decides whether a [trade](/glossary/trading.md) is favourable: a shot fired against a gun that reloads in six seconds when yours takes twelve is a losing exchange even if your [shell](/glossary/shell.md) hits harder.

The [loader](/glossary/crew-role.md)'s training, a [rammer](/glossary/rammer.md) and a ventilation bonus all shorten it, and a damaged or injured loader lengthens it considerably.

## Related terms

[Damage per minuteDamage per minute: how much a gun deals over a sustained exchange, alpha multiplied by how often it can fire.](/glossary/dpm.md)[Intra-clip reloadThe short delay between two shells of the same magazine, which sets how fast a burst is delivered.](/glossary/intra-clip-reload.md)[Rate of fireHow many shells a gun can fire in a minute, the reciprocal of its reload time.](/glossary/rate-of-fire.md)[Crew skillAn ability trained past 100 percent proficiency, which either improves gradually as it is learned or activates all at once when complete.](/glossary/crew-skill.md)

[Every World of Tanks term](/glossary.md)

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