[Glossary](/glossary.md)/[Mobility](/glossary/category/mobility.md)

# Ramming

Deliberately colliding with another vehicle, where damage scales with mass and closing speed and both sides take some.

Also known as ram, collision damage.

A ram deals damage proportional to the difference in mass and to how fast the two vehicles met. A [heavy tank](/glossary/heavy-tank.md) at speed can kill a [scout](/glossary/light-tank.md) outright, and both vehicles take damage, though rarely in equal shares.

It is a legitimate tactic against low-health targets and [artillery](/glossary/artillery.md), and a spike of ramming ability is what makes some heavily built vehicles dangerous in ways their gun does not suggest.

## Related terms

[WeightThe vehicle's mass in tonnes, which sets its power-to-weight ratio and decides who wins a collision.](/glossary/weight.md)[Hit pointsA vehicle's health pool, which cannot be restored in battle and is therefore a resource to be spent rather than a buffer to be refilled.](/glossary/hit-points.md)[Top speedThe highest speed a vehicle is allowed to reach, which it only attains with enough engine power and forgiving ground.](/glossary/top-speed.md)

[Every World of Tanks term](/glossary.md)

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