[Glossary](/glossary.md)/[Vehicles](/glossary/category/vehicles.md)

# Medium tankMT

The flexible class: enough speed to take position, enough gun to trade, enough armor to survive a mistake.

Also known as mediums, MT.

Mediums do a bit of everything, which is why they decide most [battles](/glossary/battles.md). They arrive at a [flank](/glossary/flanking.md) before the [heavies](/glossary/heavy-tank.md), they [spot](/glossary/spotting.md) when no [light tank](/glossary/light-tank.md) is left, and they finish what [artillery](/glossary/artillery.md) and [tank destroyers](/glossary/tank-destroyer.md) soften.

The class covers the widest range of designs, from fast flankers with weak guns to slow, well-armored support vehicles that fight like heavy tanks.

## Related terms

[FlankingAttacking a position from its side or rear, where armor is thin and guns are pointed elsewhere.](/glossary/flanking.md)[Gun handlingThe combination of accuracy, aim time and dispersion penalties that decides whether a gun hits what it is pointed at.](/glossary/gun-handling.md)[View rangeHow far a vehicle can spot enemies, in metres, capped at 445 metres no matter how high the figure climbs.](/glossary/view-range.md)[Heavy tankThe armored class: slow, tough and built to hold ground by absorbing shells other vehicles could not survive.](/glossary/heavy-tank.md)

[Every World of Tanks term](/glossary.md)

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