[Glossary](/glossary.md)/[Gunnery](/glossary/category/gunnery.md)

# Maximum firing range

The distance beyond which a shell simply disappears, 720 metres for most guns and further for artillery.

Also known as max range, gun range, firing range.

[Shells](/glossary/shell.md) are removed from the world past a fixed range, so a shot at a target beyond it never arrives no matter how well aimed. For nearly every direct-fire gun that limit is 720 metres.

It rarely binds in practice, since [spotting](/glossary/spotting.md) stops at 445 metres and rendering at 564, but it matters on the largest maps where a target lit by an ally can be further away than a shell can reach.

## Related terms

[View rangeHow far a vehicle can spot enemies, in metres, capped at 445 metres no matter how high the figure climbs.](/glossary/view-range.md)[Render rangeThe 564 metre radius inside which a spotted vehicle is actually drawn on your screen.](/glossary/render-range.md)[Shell velocityHow fast a shell travels, in metres per second, which decides how far ahead of a moving target you have to aim.](/glossary/shell-velocity.md)[ArtilleryThe indirect fire class, firing high explosive from an overhead view at targets it cannot see directly.](/glossary/artillery.md)

[Every World of Tanks term](/glossary.md)

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