[Glossary](/glossary.md)/[Mobility](/glossary/category/mobility.md)

# Hull traverse

How fast a vehicle turns on the spot, in degrees per second, which decides whether it can keep its front toward a faster opponent.

Also known as traverse speed, hull rotation.

Hull traverse is drawn from the same [engine power](/glossary/engine-power.md) as forward motion, so it drops on soft ground and rises with a better engine. It is what a [heavy tank](/glossary/heavy-tank.md) uses to stay angled while a medium circles it.

Losing that race is how heavily armored vehicles die: once an opponent is beside them, their [armor](/glossary/armor-thickness.md) is irrelevant and their gun cannot follow.

## Related terms

[Terrain resistanceHow much each ground type slows a vehicle down, quoted for hard, medium and soft terrain, where lower is better.](/glossary/terrain-resistance.md)[Turret traverseHow fast the turret rotates, in degrees per second, independent of the ground the vehicle is standing on.](/glossary/turret-traverse.md)[AnglingTurning a vehicle so incoming shells meet its plates at an angle, multiplying effective armor without changing a single stat.](/glossary/angling.md)[Power-to-weightEngine horsepower divided by the vehicle's weight in tonnes, the single best predictor of acceleration.](/glossary/power-to-weight.md)

[Every World of Tanks term](/glossary.md)

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