[Glossary](/glossary.md)/[Statistics](/glossary/category/statistics.md)

# Hit ratio

The share of shells fired that hit a target, distinct from a gun's accuracy value.

Also known as accuracy stat, hit rate, shots hit.

Hit ratio counts hits against shots fired. It reflects how a player shoots, waiting for the [reticle](/glossary/aiming-circle.md) to close, picking shots at range, not firing on the move, more than it reflects the gun.

It says nothing about [penetration](/glossary/penetration.md). A [shell](/glossary/shell.md) that hits and [bounces](/glossary/ricochet.md) counts as a hit, so a high hit ratio with low damage usually means a player is hitting [armor](/glossary/armor-thickness.md) rather than [weak spots](/glossary/weak-spot.md).

## Related terms

[AccuracyA gun's dispersion at 100 metres, in metres: the radius of the circle a fully aimed shot can land in, where lower is better.](/glossary/accuracy.md)[DispersionThe size of the aiming circle at any moment, which grows with movement and shrinks as the gun settles.](/glossary/dispersion.md)[PenetrationHow much armor a shell can defeat, in millimetres, rolled plus or minus 25 percent on every shot and compared against the effective thickness it hits.](/glossary/penetration.md)[Aim timeThe time the aiming circle takes to shrink by 60 percent of its width, not the time to become fully aimed.](/glossary/aim-time.md)

[Every World of Tanks term](/glossary.md)

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