[Glossary](/glossary.md)/[Gunnery](/glossary/category/gunnery.md)

# Gun handling

The combination of accuracy, aim time and dispersion penalties that decides whether a gun hits what it is pointed at.

Also known as handling, gun feel.

Gun handling is not a stat, it is the name players give to the three that interact: base [accuracy](/glossary/accuracy.md), how fast the circle closes, and how far it opens when the vehicle moves or turns.

A gun with good handling can be fired on the move, from a peek, after a [turret](/glossary/turret.md) swing. A gun with poor handling forces a full stop and a wait, which on most maps means giving up the shot, and this is the difference that makes two vehicles with identical [DPM](/glossary/dpm.md) play nothing alike.

## Related terms

[AccuracyA gun's dispersion at 100 metres, in metres: the radius of the circle a fully aimed shot can land in, where lower is better.](/glossary/accuracy.md)[Aim timeThe time the aiming circle takes to shrink by 60 percent of its width, not the time to become fully aimed.](/glossary/aim-time.md)[BloomThe widening of the aiming circle caused by moving, traversing or firing, and the reason a gun's paper accuracy is rarely what a player experiences.](/glossary/bloom.md)[DispersionThe size of the aiming circle at any moment, which grows with movement and shrinks as the gun settles.](/glossary/dispersion.md)

[Every World of Tanks term](/glossary.md)

## Navigation

- [unicum.gg](/index.md)
- [Discord](https://discord.gg/Hqbfb8YPbU)
- [GitHub](https://github.com/unicum-gg/unicum.gg)

## Indexes

- [llms.txt](/llms.txt): the API, the MCP server and the other machine-readable surfaces.
- [llms-full.txt](/llms-full.txt): the same, with every endpoint's parameters inline.
- [sitemap.md](/sitemap.md): every section of the site, down to the individual pages.