[Glossary](/glossary.md)/[Mobility](/glossary/category/mobility.md)

# Effective traverse

How fast a vehicle actually turns on a given ground type, once engine power, weight and terrain resistance are accounted for.

Also known as real traverse, achievable traverse.

The traverse figure on a specification sheet assumes ideal conditions. What a vehicle really turns at depends on the same three factors that drive its speed, so it degrades on soft ground exactly where manoeuvring matters most.

It is what decides whether a [heavy tank](/glossary/heavy-tank.md) can keep its front pointed at a medium [circling](/glossary/kiting.md) it, which is the fight the number exists to predict.

## Related terms

[Hull traverseHow fast a vehicle turns on the spot, in degrees per second, which decides whether it can keep its front toward a faster opponent.](/glossary/hull-traverse.md)[Terrain resistanceHow much each ground type slows a vehicle down, quoted for hard, medium and soft terrain, where lower is better.](/glossary/terrain-resistance.md)[Power-to-weightEngine horsepower divided by the vehicle's weight in tonnes, the single best predictor of acceleration.](/glossary/power-to-weight.md)[KitingStaying at a distance an opponent cannot close, retreating as they advance and firing on the way.](/glossary/kiting.md)

[Every World of Tanks term](/glossary.md)

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