[Glossary](/glossary.md)/[Statistics](/glossary/category/statistics.md)

# Damage blocked

Potential damage that hit the player's armor and failed to penetrate, the ledger entry for playing a heavily armored vehicle well.

Also known as blocked damage, bounced damage, damage bounced.

Every [shell](/glossary/shell.md) that [bounces](/glossary/ricochet.md) or is absorbed by [spaced armor](/glossary/spaced-armor.md) carries the damage it would have dealt. That figure is recorded as blocked damage, so a [heavy tank](/glossary/heavy-tank.md) that holds a corner and eats twelve shots has something to show for it even if its own damage is modest.

It is the statistic behind [angling](/glossary/angling.md), [hull down](/glossary/hull-down.md) positions and [sidescraping](/glossary/sidescraping.md), and it is why armored vehicles are judged on damage plus blocking rather than on damage alone.

## Related terms

[Effective armorThe thickness a shell actually has to defeat once the angle of the plate is accounted for, which is what penetration is compared against.](/glossary/effective-armor.md)[AnglingTurning a vehicle so incoming shells meet its plates at an angle, multiplying effective armor without changing a single stat.](/glossary/angling.md)[Hull downSitting behind a rise so only the turret is exposed, using gun depression to shoot over it while the hull stays protected.](/glossary/hull-down.md)[SidescrapingHiding the front behind a corner and presenting the side at a sharp angle, so shells bounce off armor they would otherwise penetrate.](/glossary/sidescraping.md)

[Every World of Tanks term](/glossary.md)

## Navigation

- [unicum.gg](/index.md)
- [Discord](https://discord.gg/Hqbfb8YPbU)
- [GitHub](https://github.com/unicum-gg/unicum.gg)

## Indexes

- [llms.txt](/llms.txt): the API, the MCP server and the other machine-readable surfaces.
- [llms-full.txt](/llms-full.txt): the same, with every endpoint's parameters inline.
- [sitemap.md](/sitemap.md): every section of the site, down to the individual pages.