[Glossary](/glossary.md)/[Tactics](/glossary/category/tactics.md)

# Crossfire

Two positions covering the same ground from different angles, so a vehicle angled against one is flat to the other.

Also known as cross fire, crossing angles.

[Armor](/glossary/armor-thickness.md) only works in one direction at a time. Against a single opponent a vehicle can angle, [sidescrape](/glossary/sidescraping.md) or go [hull down](/glossary/hull-down.md), and against two that are wide apart it cannot: whatever it presents to one is exposed to the other.

Setting up a crossfire is the cheapest way for a team to beat armor it cannot penetrate frontally, and walking into one is how a strong vehicle dies without ever being outplayed individually.

## Related terms

[AnglingTurning a vehicle so incoming shells meet its plates at an angle, multiplying effective armor without changing a single stat.](/glossary/angling.md)[FlankingAttacking a position from its side or rear, where armor is thin and guns are pointed elsewhere.](/glossary/flanking.md)[SidescrapingHiding the front behind a corner and presenting the side at a sharp angle, so shells bounce off armor they would otherwise penetrate.](/glossary/sidescraping.md)[Weak spotA part of a vehicle noticeably thinner than the armor around it, where a gun that cannot defeat the front can still get through.](/glossary/weak-spot.md)

[Every World of Tanks term](/glossary.md)

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