[Glossary](/glossary.md)/[Crew](/glossary/category/crew.md)

# Crew training

A crew member's proficiency in their main role, as a percentage, which scales every stat that role governs.

Also known as crew level, training level, 100% crew.

A crew at 50 percent is noticeably worse than one at 100: guns aim slower, [reloads](/glossary/reload.md) take longer, the vehicle handles worse. Reaching 100 percent in the main role is the baseline, and everything past it goes into [skills](/glossary/crew-skill.md).

Moving a crew to a different vehicle costs some of that training unless the vehicle is a premium of the same nation, which is why [premium vehicles](/glossary/premium-tank.md) are the standard tool for training crews.

Accelerated crew training redirects a vehicle's [experience](/glossary/experience.md) into the least trained member instead of into [research](/glossary/research.md), which is how a fresh crew is brought up to standard.

## Related terms

[Crew skillAn ability trained past 100 percent proficiency, which either improves gradually as it is learned or activates all at once when complete.](/glossary/crew-skill.md)[Premium tankA vehicle bought rather than researched, which earns extra credits and trains any crew of its nation without penalty.](/glossary/premium-tank.md)[Crew roleThe job a crew member holds, each one governing a different set of the vehicle's numbers.](/glossary/crew-role.md)[ExperienceThe currency earned per battle from damage, spotting, kills, capture and defence, spent on research and crew training.](/glossary/experience.md)

[Every World of Tanks term](/glossary.md)

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