[Glossary](/glossary.md)/[Economy](/glossary/category/economy.md)

# Credits

The main currency, earned every battle and spent on vehicles, modules, ammunition, repairs and equipment.

Also known as silver, cash.

Credits are earned in proportion to what a vehicle did in the battle and to its [tier](/glossary/tier.md), and spent on everything: buying vehicles, replacing [shells](/glossary/shell.md), repairing damage and mounting [equipment](/glossary/equipment.md).

At high tiers the two sides of that ledger meet. A Tier X battle costs tens of thousands in repairs and ammunition, enough that an average game without a [premium account](/glossary/premium-account.md) loses money, which is why players fund them with Tier VIII [premium vehicles](/glossary/premium-tank.md).

## See it on the site

[Tank economics](/tanks/all/economics.md)

## Related terms

[Service costThe credits deducted after a battle for repairing damage taken and replacing ammunition and consumables spent.](/glossary/service-cost.md)[Premium accountA paid subscription that multiplies the credits and experience earned in every battle.](/glossary/premium-account.md)[Premium tankA vehicle bought rather than researched, which earns extra credits and trains any crew of its nation without penalty.](/glossary/premium-tank.md)[BoosterA timed multiplier on credits, experience or crew training, activated by a player or by a clan for everyone online.](/glossary/booster.md)

[Every World of Tanks term](/glossary.md)

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## Indexes

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