Glossary · 16 terms

# Statistics terms

The numbers a stats site tracks: win rate, damage per game, DPM, marks and the averages they are read against.

[All](/glossary.md)[Vehicles](/glossary/category/vehicles.md)[Gunnery](/glossary/category/gunnery.md)[Armor](/glossary/category/armor.md)[Mobility](/glossary/category/mobility.md)[Vision](/glossary/category/vision.md)[Crew](/glossary/category/crew.md)[Progression](/glossary/category/progression.md)[Economy](/glossary/category/economy.md)[Ratings](/glossary/category/ratings.md)[Statistics](/glossary/category/statistics.md)[Battle modes](/glossary/category/modes.md)[Tactics](/glossary/category/tactics.md)[Slang](/glossary/category/slang.md)

[A](#a)[B](#b)[C](#c)[D](#d)EFG[H](#h)IJ[K](#k)L[M](#m)NO[P](#p)QR[S](#s)TUV[W](#w)XYZ#

## A

[

Assistance damageStatistics

Damage an ally dealt to a target the player spotted or tracked, credited to the player who made the shot possible.

](/glossary/assistance-damage.md)[

Average tierStatistics

The battle-weighted average of the tiers a player has played, used to put their raw averages in context.

](/glossary/average-tier.md)

## B

[

BattlesStatistics

The number of battles on an account or a vehicle, and the sample size every other statistic has to be read against.

](/glossary/battles.md)

## C

[

Combined damageStatistics

Damage dealt plus assistance credited, the figure Marks of Excellence are measured on.

](/glossary/combined-damage.md)[

CoverageStatistics

How much of a server's playerbase a stats site actually tracks, and how fresh those accounts are.

](/glossary/coverage.md)

## D

[

Damage blockedStatistics

Potential damage that hit the player's armor and failed to penetrate, the ledger entry for playing a heavily armored vehicle well.

](/glossary/damage-blocked.md)[

Damage per gameDPGStatistics

Damage per game: the average damage dealt per battle, the most quoted measure of personal output and the one most sensitive to which vehicles are played.

](/glossary/dpg.md)[

Damage ratioStatistics

Damage dealt divided by damage received, a measure of how efficiently a player trades their hit points.

](/glossary/damage-ratio.md)

## H

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Hit ratioStatistics

The share of shells fired that hit a target, distinct from a gun's accuracy value.

](/glossary/hit-ratio.md)

## K

[

Kills per battleKPBStatistics

Average vehicles destroyed per battle, a measure of finishing rather than of damage.

](/glossary/kills-per-battle.md)

## M

[

Marks of ExcellenceMoEStatistics

The one, two or three marks painted on a vehicle's barrel, awarded for sustaining combined damage in the top 65, 85 or 95 percent of everyone playing that vehicle on the server.

](/glossary/marks-of-excellence.md)[

Mastery badgeStatistics

A badge awarded for a single battle whose base experience beats a set share of everyone playing that vehicle, from third class up to Ace Tanker.

](/glossary/mastery-badge.md)

## P

[

PercentileStatistics

The share of players a result beats, which turns a raw number into a position in the population.

](/glossary/percentile.md)

## S

[

SessionStatistics

A block of battles played in one sitting, reconstructed by a tracker from the difference between two snapshots of an account.

](/glossary/session.md)[

Survival rateStatistics

The share of battles a player finished alive, which reads as caution or as staying useful, depending on the rest of the account.

](/glossary/survival-rate.md)

## W

[

Win rateWRStatistics

The share of battles a player has won, the one statistic that measures outcomes rather than personal output.

](/glossary/win-rate.md)

## Navigation

- [unicum.gg](/index.md)
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## Indexes

- [llms.txt](/llms.txt): the API, the MCP server and the other machine-readable surfaces.
- [llms-full.txt](/llms-full.txt): the same, with every endpoint's parameters inline.
- [sitemap.md](/sitemap.md): every section of the site, down to the individual pages.