Glossary · 14 terms

# Progression terms

Researching and upgrading: tech trees, experience, blueprints, modules and the vehicle tiers.

[All](/glossary.md)[Vehicles](/glossary/category/vehicles.md)[Gunnery](/glossary/category/gunnery.md)[Armor](/glossary/category/armor.md)[Mobility](/glossary/category/mobility.md)[Vision](/glossary/category/vision.md)[Crew](/glossary/category/crew.md)[Progression](/glossary/category/progression.md)[Economy](/glossary/category/economy.md)[Ratings](/glossary/category/ratings.md)[Statistics](/glossary/category/statistics.md)[Battle modes](/glossary/category/modes.md)[Tactics](/glossary/category/tactics.md)[Slang](/glossary/category/slang.md)

A[B](#b)[C](#c)[D](#d)[E](#e)[F](#f)[G](#g)HIJKL[M](#m)N[O](#o)[P](#p)Q[R](#r)[S](#s)[T](#t)UVWXYZ#

## B

[

Battle PassBPProgression

A season-long track of rewards unlocked by earning points on a chosen set of vehicles.

](/glossary/battle-pass.md)[

BlueprintProgression

Fragments collected from battles that reduce the experience needed to research a specific vehicle, or any vehicle of a nation.

](/glossary/blueprint.md)

## C

[

Crew bookProgression

An item that grants a lump of crew experience, the fastest way to bring a crew up to its next skill.

](/glossary/crew-book.md)

## D

[

Daily missionsProgression

The rotating set of small objectives that reset each day, paying experience multipliers and credits.

](/glossary/daily-missions.md)

## E

[

Elite statusProgression

The state of a vehicle whose modules and successors are all researched, which unlocks crew training and experience conversion.

](/glossary/elite-status.md)[

ExperienceXPProgression

The currency earned per battle from damage, spotting, kills, capture and defence, spent on research and crew training.

](/glossary/experience.md)

## F

[

Free experienceFXPProgression

Experience that can be spent on any vehicle or module, accumulated as a small share of everything earned and convertible from elite vehicles with gold.

](/glossary/free-experience.md)

## G

[

GarageProgression

The screen the game returns to between battles, holding every vehicle an account owns.

](/glossary/garage.md)

## M

[

ModuleProgression

One of a vehicle's five researchable components: suspension, engine, turret, gun and radio.

](/glossary/module.md)

## O

[

On TrackProgression

A recurring event that discounts one tech tree line and pays bonuses for researching it.

](/glossary/on-track.md)

## P

[

Personal missionsPMProgression

Long campaigns of specific in-battle objectives whose completion awards reward vehicles, crews and equipment.

](/glossary/personal-missions.md)

## R

[

ResearchProgression

Spending a vehicle's experience to unlock its modules and the vehicles that follow it in the tree.

](/glossary/research.md)

## S

[

StockProgression

A vehicle in its starting configuration, before any module has been researched, which is usually much weaker than its final form.

](/glossary/stock.md)

## T

[

Tech treeProgression

A nation's chart of researchable vehicles, where each one unlocks the vehicles above it.

](/glossary/tech-tree.md)

## Navigation

- [unicum.gg](/index.md)
- [Discord](https://discord.gg/Hqbfb8YPbU)
- [GitHub](https://github.com/unicum-gg/unicum.gg)

## Indexes

- [llms.txt](/llms.txt): the API, the MCP server and the other machine-readable surfaces.
- [llms-full.txt](/llms-full.txt): the same, with every endpoint's parameters inline.
- [sitemap.md](/sitemap.md): every section of the site, down to the individual pages.