Glossary · 24 terms

# Battle modes terms

The formats you can queue for: Random Battles, Clan Wars, Strongholds, Onslaught, Frontline and the rest.

[All](/glossary.md)[Vehicles](/glossary/category/vehicles.md)[Gunnery](/glossary/category/gunnery.md)[Armor](/glossary/category/armor.md)[Mobility](/glossary/category/mobility.md)[Vision](/glossary/category/vision.md)[Crew](/glossary/category/crew.md)[Progression](/glossary/category/progression.md)[Economy](/glossary/category/economy.md)[Ratings](/glossary/category/ratings.md)[Statistics](/glossary/category/statistics.md)[Battle modes](/glossary/category/modes.md)[Tactics](/glossary/category/tactics.md)[Slang](/glossary/category/slang.md)

[A](#a)[B](#b)[C](#c)D[E](#e)[F](#f)[G](#g)HIJKL[M](#m)N[O](#o)[P](#p)Q[R](#r)[S](#s)[T](#t)UVWXYZ#

## A

[

AdvancesBattle modes

The fifteen against fifteen Tier X Stronghold format, where clans attack each other's bases in scheduled events for a larger share of resource.

](/glossary/advances.md)[

AssaultBattle modes

One team attacks a single base, the other defends it, on a shorter clock.

](/glossary/assault.md)

## B

[

Base captureBattle modes

Sitting in the enemy base circle to accumulate capture points, where taking damage resets your own contribution.

](/glossary/base-capture.md)[

Battle tierBattle modes

The tier bracket a battle is fought at, which is what decides who a vehicle meets rather than its own tier alone.

](/glossary/battle-tier.md)[

Bottom tierBattle modes

Being two tiers below the top of the battle, which is where seven of every fifteen vehicles start.

](/glossary/bottom-tier.md)

## C

[

ClanBattle modes

A persistent group of players with a tag shown next to their name, which is the unit every organised mode is played as.

](/glossary/clan.md)[

Clan WarsCWBattle modes

The campaign layer where clans fight for territory on a global map, with landing tournaments, province income and reward vehicles at the end of a season.

](/glossary/clan-wars.md)

## E

[

EncounterBattle modes

A single neutral base in the middle of the map, which either team can capture.

](/glossary/encounter.md)

## F

[

FrontlineFLBattle modes

A thirty against thirty Tier VIII mode on a nine square kilometre map, with respawns, capture zones and a rank earned per battle.

](/glossary/frontline.md)

## G

[

Grand BattleBattle modes

A thirty against thirty Tier X format on oversized maps, mixed into the random queue rather than run as its own mode.

](/glossary/grand-battle.md)

## M

[

MatchmakingMMBattle modes

The system that builds the two teams of a random battle, balancing them by battle tier, vehicle class and platoons rather than by player skill.

](/glossary/matchmaking.md)

## O

[

OnslaughtBattle modes

A seasonal seven against seven Tier X mode with role-based abilities and a rank ladder that resets each season.

](/glossary/onslaught.md)

## P

[

PlatoonBattle modes

Two or three players queuing together and placed on the same team, coordinating by voice rather than by map ping.

](/glossary/platoon.md)[

Preferential matchmakingBattle modes

A narrower battle-tier spread on some vehicles, so they never meet opponents two tiers above them.

](/glossary/preferential-matchmaking.md)

## R

[

Random BattlesBattle modes

The main queue: fifteen against fifteen, teams assembled by the matchmaker, on a rotating pool of maps.

](/glossary/random-battles.md)[

Ranked BattlesBattle modes

A seasonal Tier X competitive mode where players earn and lose chevrons based on their position in their team at the end of a battle.

](/glossary/ranked-battles.md)

## S

[

SkirmishBattle modes

The short Stronghold battle format, fought seven against seven or ten against ten at Tier VI, VIII or X for industrial resource.

](/glossary/skirmish.md)[

Standard BattleBattle modes

The default objective: each team has its own base, and wins by capturing the other's or destroying every enemy vehicle.

](/glossary/standard-battle.md)[

Steel HunterSHBattle modes

A battle royale mode fought in special upgradable vehicles on a shrinking map, where placement matters as much as damage.

](/glossary/steel-hunter.md)[

StrongholdBattle modes

A clan's own base, built from buildings that produce industrial resource and unlock reserves, and the battles fought to supply it.

](/glossary/stronghold.md)

## T

[

Team damageTKBattle modes

Damage dealt to an ally, which is reflected back onto the shooter and escalates to a blocked account if it keeps happening.

](/glossary/team-damage.md)[

Top tierBattle modes

Being among the three highest-tier vehicles in the battle, where your armor holds and your gun works on everything.

](/glossary/top-tier.md)[

TournamentBattle modes

Organised bracket play between teams, run by Wargaming or by the community, outside the normal queues.

](/glossary/tournament.md)[

Training RoomBattle modes

A private battle a player creates and invites others into, used for practice, testing and clan drills.

](/glossary/training-room.md)

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## Indexes

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