Glossary · 18 terms

# Crew terms

Crew roles, training, skills and perks, and the equipment and consumables that change what a vehicle does.

[All](/glossary.md)[Vehicles](/glossary/category/vehicles.md)[Gunnery](/glossary/category/gunnery.md)[Armor](/glossary/category/armor.md)[Mobility](/glossary/category/mobility.md)[Vision](/glossary/category/vision.md)[Crew](/glossary/category/crew.md)[Progression](/glossary/category/progression.md)[Economy](/glossary/category/economy.md)[Ratings](/glossary/category/ratings.md)[Statistics](/glossary/category/statistics.md)[Battle modes](/glossary/category/modes.md)[Tactics](/glossary/category/tactics.md)[Slang](/glossary/category/slang.md)

A[B](#b)[C](#c)[D](#d)[E](#e)[F](#f)[G](#g)H[I](#i)JKLMN[O](#o)PQ[R](#r)[S](#s)[T](#t)U[V](#v)WXYZ#

## B

[

Bounty and improved equipmentCrew

Stronger versions of standard equipment, earned with bonds or from events rather than bought with credits.

](/glossary/bounty-equipment.md)[

Brothers in ArmsBiACrew

A perk that raises every crew member's effectiveness, but only while the entire crew has it trained.

](/glossary/brothers-in-arms.md)

## C

[

Camouflage NetCrew

The equipment that raises concealment once the vehicle has stood still for three seconds.

](/glossary/camouflage-net.md)[

ConsumableCrew

A single-use item carried into battle: repair kits, first aid kits, fire extinguishers and the food that boosts the whole crew.

](/glossary/consumable.md)[

Crew roleCrew

The job a crew member holds, each one governing a different set of the vehicle's numbers.

](/glossary/crew-role.md)[

Crew skillCrew

An ability trained past 100 percent proficiency, which either improves gradually as it is learned or activates all at once when complete.

](/glossary/crew-skill.md)[

Crew trainingCrew

A crew member's proficiency in their main role, as a percentage, which scales every stat that role governs.

](/glossary/crew-training.md)

## D

[

DirectiveCrew

A consumable that boosts a piece of equipment or a crew skill for one battle.

](/glossary/directive.md)

## E

[

EquipmentCrew

Permanent upgrades fitted into a vehicle's three slots, each improving one area of its performance.

](/glossary/equipment.md)

## F

[

Field modificationsCrew

Per-vehicle upgrades unlocked after a vehicle is elite, trading one stat against another in a series of choices.

](/glossary/field-modifications.md)

## G

[

Gun RammerCrew

The equipment that shortens reload time, and the first thing fitted on almost any vehicle with a conventional gun.

](/glossary/rammer.md)

## I

[

Improved Rotation MechanismIRMCrew

The equipment that speeds up hull and turret traverse and softens the dispersion penalty for turning.

](/glossary/improved-rotation-mechanism.md)

## O

[

OpticsCrew

The two view-range equipments: coated optics work always, binoculars give more but only after three seconds standing still.

](/glossary/optics.md)

## R

[

RetrainingCrew

Moving a crew to a different vehicle, at a cost in training percentage unless gold is paid.

](/glossary/retraining.md)

## S

[

Sixth SenseCrew

The commander perk that lights a bulb a few seconds after the vehicle has been spotted, the single most valuable ability in the game.

](/glossary/sixth-sense.md)[

Spall LinerCrew

The equipment that reduces high explosive damage, stun duration, crew injuries and ramming damage.

](/glossary/spall-liner.md)

## T

[

TurbochargerCrew

The equipment that adds engine power and top speed, the standard fix for a vehicle that arrives late.

](/glossary/turbocharger.md)

## V

[

Vertical StabilizerCrew

The equipment that cuts the dispersion penalties for moving and traversing, turning a gun that must stop into one that can shoot on the move.

](/glossary/vertical-stabilizer.md)

## Navigation

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## Indexes

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