[Glossary](/glossary.md)/[Slang](/glossary/category/slang.md)

# Carry

Winning a battle that the team was losing, through one player's damage and decisions.

Also known as carrying, hard carry.

A carry is the endgame where a player is left with the odds against them and wins anyway: [trading](/glossary/trading.md) efficiently, using terrain, killing several vehicles in sequence.

It is the individual skill ceiling of the game, and the reason a strong player's [win rate](/glossary/win-rate.md) exceeds fifty percent at all. In a fifteen against fifteen format most [battles](/glossary/battles.md) are decided by the other twenty-nine players, and the carried ones are the margin.

## Related terms

[Win rateThe share of battles a player has won, the one statistic that measures outcomes rather than personal output.](/glossary/win-rate.md)[UnicumA player in the top few percent of the server, named for the purple band their rating colour falls into.](/glossary/unicum.md)[TradingAccepting a hit in order to land one, which is favourable or not depending on alpha, reload and remaining hit points.](/glossary/trading.md)[Hit pointsA vehicle's health pool, which cannot be restored in battle and is therefore a resource to be spent rather than a buffer to be refilled.](/glossary/hit-points.md)

[Every World of Tanks term](/glossary.md)

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