[Glossary](/glossary.md)/[Battle modes](/glossary/category/modes.md)

# Bottom tier

Being two tiers below the top of the battle, which is where seven of every fifteen vehicles start.

Also known as uptier, uptiered, bottom of the list.

The [matchmaking](/glossary/matchmaking.md) template puts seven vehicles per side at the bottom, so it is the most common place to be, not bad luck. Two [tiers](/glossary/tier.md) of difference is enough that [trading shots](/glossary/trading.md) directly is a losing proposition.

What changes is the job rather than the odds: [spotting](/glossary/spotting.md), [flanking](/glossary/flanking.md), finishing damaged targets and supporting the vehicles that can trade. Players who complain about being uptiered are usually playing the same way they would at [top tier](/glossary/top-tier.md).

## Related terms

[Battle tierThe tier bracket a battle is fought at, which is what decides who a vehicle meets rather than its own tier alone.](/glossary/battle-tier.md)[MatchmakingThe system that builds the two teams of a random battle, balancing them by battle tier, vehicle class and platoons rather than by player skill.](/glossary/matchmaking.md)[Top tierBeing among the three highest-tier vehicles in the battle, where your armor holds and your gun works on everything.](/glossary/top-tier.md)[FlankingAttacking a position from its side or rear, where armor is thin and guns are pointed elsewhere.](/glossary/flanking.md)

[Every World of Tanks term](/glossary.md)

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