[Glossary](/glossary.md)/[Battle modes](/glossary/category/modes.md)

# Base capture

Sitting in the enemy base circle to accumulate capture points, where taking damage resets your own contribution.

Also known as capping, capture points, decap.

A vehicle inside the circle accumulates capture points over time, and up to three vehicles contribute at once. At a hundred points the base falls and the battle ends immediately.

Damage interrupts it: a capturing vehicle that is hit loses the points it personally contributed, which is why a single defender shooting into the circle can hold a base against several attackers. That is called a reset.

Capturing is often the right call and frequently the unpopular one, because it ends the battle before the rest of the team has finished [farming](/glossary/farming.md) damage.

## Related terms

[Standard BattleThe default objective: each team has its own base, and wins by capturing the other's or destroying every enemy vehicle.](/glossary/standard-battle.md)[EncounterA single neutral base in the middle of the map, which either team can capture.](/glossary/encounter.md)[AssaultOne team attacks a single base, the other defends it, on a shorter clock.](/glossary/assault.md)[High explosiveA shell that explodes on contact, dealing reduced damage through armor it cannot penetrate and splashing everything nearby.](/glossary/high-explosive.md)[FarmingAccumulating damage from a safe position, which raises personal statistics without necessarily helping the team win.](/glossary/farming.md)

[Every World of Tanks term](/glossary.md)

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