[Glossary](/glossary.md)/[Vehicles](/glossary/category/vehicles.md)

# ArtillerySPG

The indirect fire class, firing high explosive from an overhead view at targets it cannot see directly.

Also known as SPG, arty, self-propelled gun.

Artillery aims from a top-down view and lobs [shells](/glossary/shell.md) over terrain, which lets it hit vehicles that are safe from everything else: [hull down](/glossary/hull-down.md) [heavies](/glossary/heavy-tank.md), campers behind rocks, anything stationary.

Its shells [stun](/glossary/stun.md) as well as damage, slowing a target's [reload](/glossary/reload.md) and traverse for a few seconds, which is what makes an artillery hit felt long after the [hit points](/glossary/hit-points.md) are gone. It is the most argued-about class in the game precisely because it ignores positioning, the skill everything else rewards.

## Related terms

[High explosiveA shell that explodes on contact, dealing reduced damage through armor it cannot penetrate and splashing everything nearby.](/glossary/high-explosive.md)[SplashThe blast area of a high explosive shell, which damages everything within it whether or not the shell penetrated.](/glossary/splash.md)[Hull downSitting behind a rise so only the turret is exposed, using gun depression to shoot over it while the hull stays protected.](/glossary/hull-down.md)[CampingHolding a safe position far from the fighting, which is sound play for some vehicles and a way to lose slowly for most.](/glossary/camping.md)

[Every World of Tanks term](/glossary.md)

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