[Glossary](/glossary.md)/[Armor](/glossary/category/armor.md)

# Angling

Turning a vehicle so incoming shells meet its plates at an angle, multiplying effective armor without changing a single stat.

Also known as angled armor, auto-bounce angle.

Presenting the front at roughly 30 to 45 degrees off the enemy's line raises the [effective thickness](/glossary/effective-armor.md) of both the front and the side facing them. Done well, it turns a flat plate that anything penetrates into one that most guns [bounce](/glossary/ricochet.md).

It is the fundamental [armor](/glossary/armor-thickness.md) skill and the reason a [heavy tank](/glossary/heavy-tank.md) driven straight at the enemy is wasting its armor. The limit is the other side of the vehicle: over-angling exposes a side plate at a shallow enough angle to be overmatched or simply penetrated.

## Related terms

[Effective armorThe thickness a shell actually has to defeat once the angle of the plate is accounted for, which is what penetration is compared against.](/glossary/effective-armor.md)[SidescrapingHiding the front behind a corner and presenting the side at a sharp angle, so shells bounce off armor they would otherwise penetrate.](/glossary/sidescraping.md)[OvermatchThe rule that a shell with a caliber at least three times a plate's thickness cannot ricochet off it, no matter the angle.](/glossary/overmatch.md)[Damage blockedPotential damage that hit the player's armor and failed to penetrate, the ledger entry for playing a heavily armored vehicle well.](/glossary/damage-blocked.md)

[Every World of Tanks term](/glossary.md)

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