Tanks[Tanks specifications GET](/docs/tanks/get-region-tanks-specifications.md)

# Tanks specifications

Server URL`loading...`

GET

/`{region}`/`tanks`/`specifications`

Send

Path

region\*`string`eu

Combat specifications for every tank on a region: firepower (damage, DPM, penetration, accuracy, aim time), gun handling and dispersion, mobility (speed, traverse, terrain resistance, power-to-weight), survivability (hit points, armor, module health) and concealment / view range. One row per vehicle in the region's catalogue. Values are region-agnostic (WG balances vehicles identically across servers); only the catalogue differs per region.

## [Path Parameters](#parameters-path)

region\*string

Game server region.

Value in

-   "eu"
-   "na"
-   "asia"

## [Response Body](#response-body)

### 200

`application/json`

cURL

JavaScript

Go

Python

Java

C#

Rust

```
curl -X GET "https://example.com/eu/tanks/specifications"
```

200

```
{  "results": [    {      "identity": {        "tankId": 0,        "slug": "string",        "tier": 0,        "type": "string",        "nation": "string",        "name": "string",        "shortName": "string",        "tag": "string",        "isPremium": true,        "isReward": true,        "role": "string",        "contourIcon": "string",        "bigIcon": "string"      },      "specifications": {        "damage": 0,        "moduleDamage": 0,        "splashRadius": 0,        "reload": 0,        "rof": 0,        "intraClipReload": 0,        "dpm": 0,        "penetration": 0,        "caliber": 0,        "shellVelocity": 0,        "accuracy": 0,        "aimTime": 0,        "dispMoving": 0,        "dispTankTraverse": 0,        "dispTurretTraverse": 0,        "dispAfterShot": 0,        "dispWhileDamaged": 0,        "gunArc": 0,        "depression": 0,        "elevation": 0,        "speedForward": 0,        "speedBackward": 0,        "hullTraverse": 0,        "turretTraverse": 0,        "enginePower": 0,        "powerWeight": 0,        "terrainHard": 0,        "terrainMedium": 0,        "terrainSoft": 0,        "health": 0,        "engineHealth": 0,        "engineFireChance": 0,        "hullArmorFront": 0,        "turretArmorFront": 0,        "trackArmor": 0,        "trackHealth": 0,        "trackRepairTime": 0,        "ammoRackHealth": 0,        "weight": 0,        "viewRange": 0,        "radioRange": 0,        "camoStill": 0,        "camoMoving": 0,        "camoStillFiring": 0,        "camoMovingFiring": 0      }    }  ]}
```

[

Suggest a video POST

Queue a YouTube link for moderation. Requires a signed-in Wargaming account, so a suggestion always carries who made it. The link must be a YouTube video we can embed, and its timestamp is what marks the battle. A submission is filed under the map it was fought on, which is checked against the catalogue along with the mode, so a battle cannot be filed under a map that never runs it. A random battle also names the vehicle and the damage; a competitive battle names neither, since a tactic belongs to the ground and the side rather than to one player's game. Nothing is published here: a moderator approves it first. 401 when signed out, 404 when submissions are unconfigured, 409 when that exact battle was already submitted.

](/docs/tanks/post-region-videos-suggest.md)[

Tanks economics GET

Economics for every tank on a region: purchase price in credits and gold, shell and ammunition cost, the research XP to unlock it from its direct parent, and the total free XP to reach it from a tier 1. One row per vehicle in the region's catalogue. Values are region-agnostic; only the catalogue differs per region.

](/docs/tanks/get-region-tanks-economics.md)

## Navigation

- [unicum.gg](/index.md)

## Indexes

- [llms.txt](/llms.txt): the API, the MCP server and the other machine-readable surfaces.
- [llms-full.txt](/llms-full.txt): the same, with every endpoint's parameters inline.
- [sitemap.md](/sitemap.md): every section of the site, down to the individual pages.