System[Resolve saved search entries GET](https://unicum.gg/docs/system/get-region-search-resolve.md) # Resolve saved search entries Server URL`loading...` GET /`{region}`/`search`/`resolve` Send Path region\*`string`eu Query players`string` clans`string` tanks`string` maps`string` Current rows for a set of entries the caller has saved by id (the search dialog's favorites and recents), in the same shapes the four search endpoints return. Each list is optional and comma separated. Entries that no longer resolve are absent from the response rather than reported, so a caller can keep its own copy for those. Reads cached data only, with no live Wargaming call. ## [Path Parameters](#parameters-path) region\*string Game server region. Value in - "eu" - "na" - "asia" ## [Query Parameters](#parameters-query) players?string Account ids, comma separated. clans?string Clan ids, comma separated. tanks?string Vehicle ids, comma separated. maps?string Arena ids, comma separated. ## [Response Body](#response-body) ### 200 `application/json` cURL JavaScript Go Python Java C# Rust ``` curl -X GET "https://example.com/eu/search/resolve" ``` 200 ``` { "players": [ { "account_id": 0, "nickname": "string", "clan": { "tag": "string", "color": "string" }, "is_verified": true, "tournament_wins": 0, "tournament_featured_wins": 0, "tournament_best_title": "string", "onslaught_best_tier": "string", "onslaught_best_rank": 0, "onslaught_seasons": 0, "is_supporter": true, "twitch_login": "string" } ], "clans": [ { "clan_id": 0, "tag": "string", "name": "string", "winrate": 0, "badges": [ { "board": "advances", "rank": 0 } ], "tournament_wins": 0, "tournament_featured_wins": 0, "tournament_best_title": "string" } ], "tanks": [ { "tank_id": 0, "slug": "string", "name": "string", "short_name": "string", "tier": 0, "nation": "string", "type": "string" } ], "maps": [ { "arena_id": "string", "slug": "string", "name": "string", "camouflage": "string", "minimap_url": "string" } ]} ``` [ Resolve a roster GET Everything about a set of players and clans in one call: language flags, lifetime and 30-day ratings, win rates, and the clan a player wears. Addressed by the ids a game client hands over, plus clan tags for the one roster that carries no id. Each list is optional, comma separated and capped at 100; a longer list is refused rather than truncated. An id we hold nothing for is absent from the response, while an entity we hold but have no language for is present with an empty \`languages\`. Reads cached data only, with no live Wargaming call. ](https://unicum.gg/docs/system/get-region-resolve.md)[ Send feedback POST Forward a message to the team's private Discord channel. Open to everyone, no key and no account: the sender's Wargaming identity is attached from the session when signed in, otherwise the feedback is anonymous. Rate limited per client. 404 when the feature is unconfigured, 400 on a bad body, 429 when rate limited, 502 when it could not be delivered. ](https://unicum.gg/docs/system/post-feedback.md) ## Navigation - [unicum.gg](https://unicum.gg/index.md) ## Indexes - [llms.txt](https://unicum.gg/llms.txt): the API, the MCP server and the other machine-readable surfaces. - [llms-full.txt](https://unicum.gg/llms-full.txt): the same, with every endpoint's parameters inline. - [sitemap.md](https://unicum.gg/sitemap.md): every section of the site, down to the individual pages.