Players[Enqueue player refresh POST](/docs/players/post-region-players-nickname-enqueue.md)

# Enqueue player refresh

Server URL`loading...`

POST

/`{region}`/`players`/`{nickname}`/`enqueue`

Send

Path

region\*`string`eu

nickname\*`string`

Signals that a real browser is viewing this player's page. Schedules a background refresh of the player's stats from the Wargaming API. Idempotent: calling it multiple times only raises the existing queue entry's priority, never duplicates work.

## [Path Parameters](#parameters-path)

region\*string

Game server region.

Value in

-   "eu"
-   "na"
-   "asia"

nickname\*string

Player nickname.

## [Response Body](#response-body)

### 200

`application/json`

cURL

JavaScript

Go

Python

Java

C#

Rust

```
curl -X POST "https://example.com/eu/players/Animal/enqueue"
```

200

```
{  "estimatedSeconds": 0}
```

[

Player vehicle record GET

One player's record on one vehicle, in the shape of the game's own Service Record: the general parameters (win rate, survival, hit rate, damage and destruction ratios, armour use) and the per-battle averages, plus the WN7/WN8/WNX the player earned on that tank and their marks. Reads the newest stored snapshot for the pair, so every number carries the same \`updated\_at\`. 404 when we do not track the player, the slug is not a vehicle, or the player has never played it.

](/docs/players/get-region-players-nickname-tanks-slug.md)[

Player live stream GET

Server-sent events (SSE) for live player profile updates.

](/docs/players/get-region-players-nickname-sse.md)

## Navigation

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## Indexes

- [llms.txt](/llms.txt): the API, the MCP server and the other machine-readable surfaces.
- [llms-full.txt](/llms-full.txt): the same, with every endpoint's parameters inline.
- [sitemap.md](/sitemap.md): every section of the site, down to the individual pages.